Jack‑O’-Lantern Lighting Study (Blender)

This project explores stylized Halloween prop design with a focus on expressive lighting and mood. I modeled and sculpted a jack‑o’-lantern in Blender, then developed several lighting setups to test how different emissive colors and intensities affect the character of the scene. The pumpkin was shaded using a custom material to balance a glossy surface with soft subsurface scattering, so the inner glow feels believable while still stylized.

I built a simple brick‑and‑wood interior to frame the asset and to showcase reflections, shadows, and colored light spill on the floor. Across the final renders, I experimented with warm, cool, and saturated hues, as well as varied camera angles, to emphasize the sinister facial expression and silhouette. This piece demonstrates skills in hard‑surface and organic modeling, UVs and materials, emission lighting, and basic look‑dev for game or animation‑ready props.

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Veiled Lighting Study